The Text Adventure has been a personal passion project spanning the last 4 or so years. Inspired by games like King's Quest and old-school text adventures (as the name suggests!), as well as Fantasy full of levity and thrill alike, it started as a fun almost parody on Facebook messenger between friends. Since then, has spiralled into a vast, deep world brimming with stories and characters, with two main Campaigns (chapters) and an ongoing homebrew DnD 5e Campaign exploring a different region of the world.
Each of the main campaigns was played 1-on-1 with friends via text based chat, the players getting opportunities to choose responses to certain events via a provided list of options- though this eventually became far more flexible, allowing a more DnD style experience of suggesting actions & responses, and rolling a dice to determine their success. Both players for the first two campaigns began their stories in the exact same way: approaching a weary tavern, looking for somewhere to stay, and have since ended up in incredibly different places- and realms- to boot.
The plots were incredibly loose and mostly improvised, often with a simple structure to best allow for the players' actions to influence and mould the world and events around them. Equally, there was enough structure planned to allow for an easier time in determining how and where the players' actions would sway the story; plus, it allowed for the players' stories to overlap for added interest.
The Third Campaign is a solo Dnd 5e homebrew adventure, using many of the pre-existing Dnd elements, but adapting various skills & origins to fit the world of the story. This has involved a far deeper level of development & planning, as compared to a text based format, improvising becomes a more instant necessity, and so understanding the ever evolving and developing world, events and influence of the player needs to be available effectively at all times. I've thankfully began more deeply developing the world through a continuously expanding World Anvil page, using my skills in art, voice acting and composing to help bring the world of Yssifrae to life.